
Glycémie VR is a virtual reality serious game developed for INSA Toulouse to help students learn about the use of blood glucose monitors in a more engaging and interactive way.
Developed over four weeks by a team of four as part of a university project, the experience was designed for Meta Quest using Unity VR.
As project manager and game designer, I was responsible for writing the complete game design document, coordinating the team through Trello and weekly meetings, and researching how to make the topic of glycemia more pedagogical and playful.
I also developed the text-to-speech system, improving immersion by replacing on-screen text with spoken explanations, and contributed to the quiz gameplay implementation.

Throughout the project, I learned how to transform complex scientific concepts into accessible gameplay, balance VR comfort for a general audience and manage a small interdisciplinary team under tight deadlines.
The project was well received by both the client and the academic jury.
Link: Glycémie VR Demo