A 2D typing game developed in Unity during Trijam 322, where each participant had only 3 hours of development time.
The player controls an anxious alien giving a speech about humans each typing mistake increases its anxiety level until it breaks down.
The theme of the jam was “Your fears are the game mechanics.”
During my final year of my BUT Informatique, I collaborated with two classmates on a small Asteroids-like game using Godot.
The player controls the ship from an Android tablet through TCP/UDP commands, allowing me to experiment with network communication in Godot.
During the 2024–2025 academic year, I volunteered with AFEV, providing two hours per week of academic support to a primary school student. In April 2025, I also volunteered with Les Comploteurs Festifs, a student association that organizes a two-day music festival at the university each year, where I was part of the catering team.
Currently learning OpenGL by developing small projects to understand the graphics pipeline and how to work with shaders.
This exploration helps me deepen my understanding of rendering, GPU communication, and low-level graphics programming in C++.
Currently following the Udemy course “Unreal Engine 5 C++ The Ultimate Game Developer Course.”
I’m exploring the engine’s workflow, scripting in C++, and understanding its architecture to broaden my game programming skills.
Link: My Itch.io page